May 4, 2016
Last April, Professor Ekaterina Koromyslova, assistant professor in Operations Management at South Dakota University, used the PricinGame simulation in her undergraduate and graduate courses. Through the simulation, Professor Komomyslova was able to include theoretical practices of revenue management like customer valuation, pricing, capacity control and segmentation.
Regarding her experience, we wanted to know her motivations to include simulations in her classes and the results she had observed in the classroom.
We want to share with you the interview.
What are today’s major difficulties regarding teaching?
I found that the most challenging part for me, regarding teaching, is a diverse population of students in terms of background, culture, level of enthusiasm for learning, and their goals for studying in college. Another challenge is to find a good combination of teaching methods to reach all types of learners. I think that the implementation of games in my classes helps me address these challenges and support better learning outcomes.
What was your motivation to use PricinGame in your class?
I used to play different types of games during the semester. I observed that students are more motivated in learning when it comes in the form of playing games. They grasp concepts better and faster and are able to apply new knowledge to solving complex, ill-structured problems. Revenue management is an important topic in my Operations Management courses (undergraduate and graduate). So, I decided to try the PricinGame, and I was satisfied with the results.
While you were playing the game, what was the most relevant change that you observed in your students?
Better engagement. Also, when we were playing different stages, I could observe their thinking process from their performance and participation in discussion. Basically, they were able to explain the major principles of setting a price and revenue management in the service sector.
Do you think games are an effective tool for learning purposes?
I strongly believe that any kind of game (online and/or hands-on) is a very effective tool for learning. It is part of inductive learning, which is the most effective way to teach, from my point of view. Students are willing to come prepared before-class (pre-class reading) to play games, which is important for their success in the learning process. Also, student’s feedback, course evaluations, and instructions became better after implementing games in my classes.
In one phrase, please summarize the PricinGame experience.
Enjoyable and useful for both students and instructors.
Would you recommend the PricinGame to other colleagues?
Yes, I would definitely recommend this game to my colleagues.
We invite you to use the PricinGame in your revenue management classes and being part of the GameLab experience.