Balanced Scorecard Game
The simulation is developed under the context of the case study called “neXstore” planning and executing a new strategy in a chain of convenience stores, where the recently formed board demands explosive growth for the company.
COURSES IN WHICH THE BALANCED SCORECARD GAME IS USED:
Management Control, Strategy & Business Administration
After using the simulator, students will have learned to transfer a business vision to a strategic map following the Balanced Scorecard methodology, identifying how to measure the achievements of each objective and understanding the impacts of the initiatives carried out to correct or maintain the course of the company. To this end, during the simulation they must decide: which objectives to position in each guideline and in each perspective, how the objectives relate to one another, which KPI(s) best represent the fulfilment of each objective, and which initiative will be implemented in each six-month period of operation.

Tito Homem-de-Mello
Professor
Universidad Adolfo Ibañez - Chile
Tito Homem-de-Mello
Professor
Universidad Adolfo Ibañez - Chile


Hossein Rikhtehgar
Assistant Professor
Pacific University - Oregon
Hossein Rikhtehgar
Assistant Professor
Pacific University - Oregon


David Martell
Professor
University of Toronto - Canada
David Martell
Professor
University of Toronto - Canada


Miguel Rodríguez
Revenue Manager
Melia Hotels International - Germany
Miguel Rodríguez
Revenue Manager
Melia Hotels International - Germany


Joline Uichanco
Lecturer
University of Michigan - USA
Joline Uichanco
Lecturer
University of Michigan - USA


Antonio Kovacevic
Professor
Pontificia Universidad Católica de Chile - Chile
Antonio Kovacevic
Professor
Pontificia Universidad Católica de Chile - Chile


Marcelo Olivares
Professor
Columbia University
Marcelo Olivares
Professor
Columbia University


Rae Rawley, Ph.D.
Professor
Peninsula College - USA
Rae Rawley, Ph.D.
Professor
Peninsula College - USA

with engaging experiences!
Classroom Mode
- Synchronous game-play
- Students can play individually or in teams of up to 3 players
- Real-time support for the instructor during the classroom sessions
















Pricing
CLASSROOM
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Unlimited access for 6 months
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Access to the Instructor Platform
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Real-time support
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